Learning game

The Biased Coin Challenge

A coin lands heads 60% of the time and you can bet any amount at even money. You start with ₹10,000 of virtual money and have 100 flips. Most people in the original experiment did badly. Will you?

Flip 0 of 100Heads 0 of 0Best ₹10,000
Your bankroll (virtual)
₹10,000
Last flip
–
?

What this game teaches

You are playing with an edge: the coin lands heads 60% of the time, and you can bet as much or as little as you like on each flip. It is hard to imagine a better opportunity. Yet in a 2016 experiment by Victor Haghani and Richard Dewey, 61 finance students and young professionals were given exactly this game with $25 and a $250 cap. About a quarter went bust, and only about one in five reached the cap. Many bet far too much, or bet on tails after a run of heads. (Haghani and Dewey, "Rational Decision-Making Under Uncertainty: Observed Betting Patterns on a Biased Coin", 2016.)

The lesson carries straight into trading: having an edge is not enough. How much you bet decides whether the edge makes you rich or ruins you.

The maths: why betting more can make less

If you bet a fixed fraction f of your bankroll each time, a win multiplies it by (1 + f) and a loss by (1 − f). Over many flips, what matters is the average growth per flip, measured with logarithms:

Growth per flip = 0.6 × ln(1 + f) + 0.4 × ln(1 − f)
Median outcome, ignoring the cap. Calculated from the formula above.
Bet each flipTypical growth per flipTypical bankroll after 100 flips (from ₹10,000)
5% of bankroll0.88%₹24,005
10% of bankroll1.50%₹45,005
20% of bankroll2.01%₹74,899
30% of bankroll1.47%₹43,704
40% of bankroll-0.24%₹7,829
50% of bankroll-3.40%₹334
75% of bankroll-21.87%₹0

Growth peaks at 20%, the Kelly fraction: for an even-money bet, Kelly = 2p − 1 = 2 × 0.6 − 1 = 20%. Bet 40% and the typical result is a small loss, despite winning 60% of the flips. Bet more and you are almost certain to be ruined, because a few losses in a row wipe out most of the bankroll and the wins that follow are on a much smaller base.

Half-Kelly (10%) gives up a little growth for a much smoother ride, which is why professionals who use Kelly usually bet a fraction of it. In trading, where your real edge is uncertain, the safe choice is even smaller, typically 0.5% to 2% of capital per trade.

Mistakes players commonly make

  • Betting tails after a run of heads. The coin has no memory. This is the gambler's fallacy.
  • Raising the bet after losses to "win it back", which is how most players go bust.
  • Going all in after a few wins. One tail ends the game.

Frequently asked questions

Is the coin really biased 60/40?

Yes. Each game draws 100 flips in advance with a 60% probability of heads, using your browser's random number generator. The comparison at the end uses the same flips.

What is the best strategy?

Always bet on heads, and bet a steady share of your bankroll: around 10% to 20%. Twenty percent maximises long-run growth (the Kelly fraction); ten percent is smoother.

How does this relate to trading?

A trading strategy with a positive expectation is like the biased coin, except that its true win rate is unknown and changes over time. That uncertainty is why traders risk only a small fraction of capital on each trade.

This game uses simulated prices and random outcomes for learning. It is not a trading platform, uses no real money and does not predict real markets. Everything runs in your browser; nothing you enter is sent to us. Read our disclaimer. Built and checked by Pradeep Rawal.